Que es PBR?

Angel II

Active Member
Señores, en las redes se ha estado mencionando mucho algo de PBR? ¿que es? creo yo es algo de texturas mas pregunto aquí con los que saben
 
PBR
It is typical for an artist to author a set of diffuse and specular texture maps to convey the aesthetic of real-world materials. Until recently, the artist would do so by applying colours that looked approximately correct by eye rather than using an approach driven by a standardised logic.
Because the old approach of using whatever colours looked right didn’t have a physically grounded basis, non-PBR materials could not deliver consistent results when lighting conditions changed. PBR materials, however, react to light correctly regardless of the lighting scenario.


PBR will make the simulated world look less "flat" (some call it "cartoonish") ... it'll provide more depth in color variance in response to a light source
PBR + ray tracing will make the light come alive (literally)
PBR + ray tracing + nVidia 20xx series GPU will make it all happen with good FPS
The entire simulated environment will respond to PBR (that includes inside VC, aircraft, outside, clouds, everything) ... there are of course variants in implementation of PBR.


https://www.fsdeveloper.com/forum/threads/fsw-pbr-custom-wet-surfaces-wip.442095/
 

Angel II

Active Member
En pocas palabras es una nueva textura que refleja la luz en diferentes tonos?


Enviado desde mi iPhone utilizando Tapatalk Pro
 
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